\section{Class List}
Here are the classes, structs, unions and interfaces with brief descriptions\+:\begin{DoxyCompactList}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_action_entry}{Editor\+G\+U\+I\+Table.\+Action\+Entry}} \\*This entry class draws a button which, when clicked, will trigger the action given in the constructor. }{\pageref{class_editor_g_u_i_table_1_1_action_entry}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_g_u_i_table_entry}{Editor\+G\+U\+I\+Table.\+G\+U\+I\+Table\+Entry}} }{\pageref{class_editor_g_u_i_table_1_1_g_u_i_table_entry}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_g_u_i_table_option}{Editor\+G\+U\+I\+Table.\+G\+U\+I\+Table\+Option}} }{\pageref{class_editor_g_u_i_table_1_1_g_u_i_table_option}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_g_u_i_table_state}{Editor\+G\+U\+I\+Table.\+G\+U\+I\+Table\+State}} \\*The current state of the G\+U\+I\+Table. This has to be used the same way state parameters are used in Unity G\+UI functions, like the scroll position in Begin\+Scroll\+View. It has to be passed from one G\+UI frame to another by keeping a reference in your calling code. }{\pageref{class_editor_g_u_i_table_1_1_g_u_i_table_state}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_label_entry}{Editor\+G\+U\+I\+Table.\+Label\+Entry}} \\*This entry class draws a string as a label. This is useful for properties you want to display in the table as read only, as the default Property\+Field used in \mbox{\hyperlink{class_editor_g_u_i_table_1_1_property_entry}{Property\+Entry}} uses editable fields. }{\pageref{class_editor_g_u_i_table_1_1_label_entry}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_property_column}{Editor\+G\+U\+I\+Table.\+Property\+Column}} \\*Internal Use Only. This class adds a property to a column. This will be used to automatically draw the entries for this column in some versions of G\+U\+I\+Table.\+Draw\+Table }{\pageref{class_editor_g_u_i_table_1_1_property_column}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_property_entry}{Editor\+G\+U\+I\+Table.\+Property\+Entry}} \\*This entry class just uses Editor\+G\+U\+I\+Layout.\+Property\+Field to draw a given property. This is the basic way to use G\+U\+I\+Table. It will draw the properties the same way Unity would by default. }{\pageref{class_editor_g_u_i_table_1_1_property_entry}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_selector_column}{Editor\+G\+U\+I\+Table.\+Selector\+Column}} \\*This class adds a property and a selector to a column. This will be used to automatically draw the entries for this column in some versions of G\+U\+I\+Table.\+Draw\+Table }{\pageref{class_editor_g_u_i_table_1_1_selector_column}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_table_column}{Editor\+G\+U\+I\+Table.\+Table\+Column}} \\*Base class for all table columns. It only takes a title and a width in the constructor, but other settings are available to customize the column. }{\pageref{class_editor_g_u_i_table_1_1_table_column}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_table_column_entry}{Table\+Column\+Entry}} }{\pageref{class_table_column_entry}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_table_column_option}{Table\+Column\+Option}} }{\pageref{class_table_column_option}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_table_drawer}{Table\+Drawer}} \\*Drawer for the Table Attribute. See the Table\+Attribute class documentation for the limitations of this attribute. }{\pageref{class_table_drawer}}{}
\item\contentsline{section}{\mbox{\hyperlink{class_editor_g_u_i_table_1_1_table_entry}{Editor\+G\+U\+I\+Table.\+Table\+Entry}} \\*Base class for all table entries. Draw\+Entry needs to be overriden to draw the entry for the cell. Use this to customize the table however needed. Compare\+To can be overriden to customize the sorting. comparing\+Value is used as a fallback for sorting any types of entries, even different types. }{\pageref{class_editor_g_u_i_table_1_1_table_entry}}{}
\end{DoxyCompactList}
